Public Server is up
Pro Zone is up
Dev Server is up
#coopetition (h2h) is offlineWelcome to the promised land
Thanks! Yeah I am sure about that
madness will need a new word in the dictionnary a madness will not be enough!
Welcome aboard ![]()
Hope we can develop some more freakin’ concepts together!
As we all know, we are a community based on cooperation. This also means that we must understand each other and see what each thing is supposed to do. I would like to talk about reading other?s ideas because of two basic reasons. The first is correcting stuff. Why do we have to use signs ?on purpose? and why do some stations fail even though they are copied from the working ones? And what does that mean in general?
1 CommentA new person has been found to be added to our group of people.
He goes by the name of V453000.
With his help and skills we hope to improve our games even more
3 CommentsOver a period of months I have been developing a game which I have been test out network capacity and packing. To do this I boosted some primary industries and connected them directly to the main line. This in itself causes issues, which can jam the main line. To overcome this issue I built very high capacity stations.
My network ended up with 890 trains that travelled around a ML ring. Since all the primary stations where on the ML the game ended up only having MSH and BBHs. This meant that I have to balance all of the tracks on and off the main loop. The loop was LLL_RRR most of the way around excluding the northern section which was LL_RR and L_R only in some sections.
3 CommentsMy dear fellow ‘coopers,
as most of you would probably not recognize: #openttdcoop started more than five years ago – in early/mid January 2005. This is clearly something to blog about: a review of our community – a personal, subjective remembrance that is.
4 CommentsAfter a bit playing around with screenshot maker and Autopilot, this is what came out:

(If the server is active, you get a new image at least every 15 mins.)
I guess, there are some other possibilities with this feature, I am looking forward.
So last night, Mark bid #openttdcoop a fond au-revoir as he sets of on his planned 2 year excursion globe-trotting.
<Mark> riiiiiiiiight that’s it :)
<Mark> i’m off, for a couple of years
<Mark> so, thanks for the great time folks
<Mark> hope to see you all again when i get back in a few years
<Mark> if everything goes according to plan i’ll be gone for two years
[..]
<Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china
<Mark> at least that’s the plan
We all wish Mark the best of luck around the world, with any luck, he’ll be back from time to time to report in.
5 CommentsSome days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though we don’t use them in most cases, because they are difficult to build, depending on the properties of trains and such. Its just too much work for too less effect and pre-accelerated joiners are the better choice. Though I had a look at the construction and checked how it worked. A little footnote about a fixed bug made me curious, but then I understood that it fixes the issue which occurs if a train wants to join another track but in the same moment the signal turns red and the train stops blocking a complete line. Therefor we have the overtaking lanes in most SML constructions. We all like cool words for cool constructions, here they are. Fail-safe Joiners:

Hello everybody,
I just checked the Public Server Archive today and recognised we didn’t add any games of 2009 to our Hall of Fame.
If you have any proposals please leave a comment or use the Voting Page.
I hope we can make out the best games in 2009 soon.
7 CommentsThis is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)
Tue, 09 Mar 2010 at 02:37:37 CET
Nice article V.!
- PeterT