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Congrats for these great five years :)

I’m not an online player or community participant, but a devoted reader of the blog and Wiki. Those great building concepts you brought to the game, and the incredible work of the OpenTTD team, kept alive my interest for this little game I’ve been playing since I were at high school… and that was like 15 years ago!!

Just wanted to say thanks :)
Keep this great work!

Wow! Amazing article :) You described what kind of community we are very nicely! I find that very difficult :)

Cheers! Didn’t know it was so old or how it all started, so quite a nice read. I recognize the ups and downs bits, but even in the less active times it’s good to be around once in a while. Feel free to post a blog before those 5 years by the way, I’m sure theres plenty of topics to cover^^.

Have a good trip! Hope you’ll let us know how you are sometime. And ofcourse tht you’ll be back to win some more plan votes:)


Lastest Wiki edits:
Setdef by Ammler
BaseCosts by Ammler
BaseCosts by Ammler
File:BaseCostsModExamplePikka.png by Ammler
BaseCosts by Ammler
File:Drytown Start.sav by V453000
Premade Scenarios by V453000
Autopilot/Windows by KenjiE20
N Autopilot/Windows by Petert
N AutoPilot/ap+ by Petert
Latest from OpenTTD.org:
OpenTTD 1.0.0-beta4
OpenTTD 1.0.0-beta3
OpenTTD Useful 3.0
OpenTTD 1.0.0-beta2

Five years of #openttdcoop!

by Mucht from The Blog
Posted on: Fri, 05 Feb 2010 at 22:05:10 CET
Filed Under: Community News

My dear fellow ‘coopers,

as most of you would probably not recognize: #openttdcoop started more than five years ago – in early/mid January 2005. This is clearly something to blog about: a review of our community – a personal, subjective remembrance that is.

Read More...

2 Comments

Webcam on PublicServer

by Ammler from The Blog
Posted on: Thu, 28 Jan 2010 at 18:33:05 CET
Filed Under: Autopilot, Community News, Development, Patches

After a bit playing around with screenshot maker and Autopilot, this is what came out:
Webcam of #openttdcoop PublicServer
(If the server is active, you get a new image at least every 15 mins.)

I guess, there are some other possibilities with this feature, I am looking forward. :-)

1 Comment

Bon Voyage, Mark

by KenjiE20 from The Blog
Posted on: Thu, 21 Jan 2010 at 13:19:44 CET
Filed Under: Community News, Off-Topic, Globetrotting, Real Life, Travel

So last night, Mark bid #openttdcoop a fond au-revoir as he sets of on his planned 2 year excursion globe-trotting.

<Mark> riiiiiiiiight that’s it :)
<Mark> i’m off, for a couple of years
<Mark> so, thanks for the great time folks
<Mark> hope to see you all again when i get back in a few years
<Mark> if everything goes according to plan i’ll be gone for two years
[..]
<Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china
<Mark> at least that’s the plan

We all wish Mark the best of luck around the world, with any luck, he’ll be back from time to time to report in.

5 Comments

OpenGFX 32bpp - First Release!

by athanasios from The DevZone
Posted on: Tue, 19 Jan 2010 at 23:32:10 CET
Today r1 was uploaded and is available for download. It is a taster release consisting of 24 PNGs:
  • title font sprites
  • info (help) sprite for the button bar
  • sprites for some toyland buildings with or without their construction stages

Fail-Safe Joiners, Priorities and the Cyclotron example

by Osai from The Blog
Posted on: Wed, 13 Jan 2010 at 01:05:16 CET
Filed Under: Community News, Development, Gameplay, Tutorial, Fail-Safe Joiner, SML, Trick

Some days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though we don’t use them in most cases, because they are difficult to build, depending on the properties of trains and such. Its just too much work for too less effect and pre-accelerated joiners are the better choice. Though I had a look at the construction and checked how it worked. A little footnote about a fixed bug made me curious, but then I understood that it fixes the issue which occurs if a train wants to join another track but in the same moment the signal turns red and the train stops blocking a complete line. Therefor we have the overtaking lanes in most SML constructions. We all like cool words for cool constructions, here they are. Fail-safe Joiners:

How it works

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7 Comments

Famous Games 2009

by Osai from The Blog
Posted on: Mon, 11 Jan 2010 at 00:29:22 CET
Filed Under: Community News, Public Server, Hall of Fame

Hello everybody,
I just checked the Public Server Archive today and recognised we didn’t add any games of 2009 to our Hall of Fame.
If you have any proposals please leave a comment or use the Voting Page.

I hope we can make out the best games in 2009 soon.

7 Comments

Efficient stations and tight packed train streams

by Phazorx from The Blog
Posted on: Wed, 30 Dec 2009 at 16:40:53 CET
Filed Under: Development, Gameplay, OpenTTD

This is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)

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No comments

SRNW with subnetworks

by Mark from The Blog
Posted on: Mon, 28 Dec 2009 at 19:58:28 CET
Filed Under: Community News

SRNW may be nice to a certain capacity but once productions get high you’ll find that the networks become very hard to manage. In this article I’ll introduce a new type of SRNW; Selfregulating terminals fed by selfregulating subnetworks, this approach completely renders the dummy trains obsolete and makes it much easier to deal with big primary industries.

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No comments

#openttdcoop - DevZone moved

by Ammler from The DevZone
Posted on: Sun, 27 Dec 2009 at 02:02:44 CET

We just moved the DevZone to a new server and therefor needed to change the IP address, specially the guys with SSH access might get some Fingerprint and new hosts error. Please note the new Fingerprint from http://openttdcoop.googlepages.com.

Report issues here or at #openttdcoop(.devzone)

Merry Christmas and a Happy New Year

by Osai from The Blog
Posted on: Wed, 23 Dec 2009 at 23:52:13 CET
Filed Under: Community News

Merry Christmas

We wish you a Merry Christmas and a Happy New Year. Enjoy your holidays and of course we hope all the wishes you have will be fulfilled.

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5 Comments

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