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#coopetition (h2h) is offlineWow! Amazing article
You described what kind of community we are very nicely! I find that very difficult
Cheers! Didn’t know it was so old or how it all started, so quite a nice read. I recognize the ups and downs bits, but even in the less active times it’s good to be around once in a while. Feel free to post a blog before those 5 years by the way, I’m sure theres plenty of topics to cover^^.
Have a good trip! Hope you’ll let us know how you are sometime. And ofcourse tht you’ll be back to win some more plan votes:)
My dear fellow ‘coopers,
as most of you would probably not recognize: #openttdcoop started more than five years ago – in early/mid January 2005. This is clearly something to blog about: a review of our community – a personal, subjective remembrance that is.
2 CommentsAfter a bit playing around with screenshot maker and Autopilot, this is what came out:

(If the server is active, you get a new image at least every 15 mins.)
I guess, there are some other possibilities with this feature, I am looking forward.
So last night, Mark bid #openttdcoop a fond au-revoir as he sets of on his planned 2 year excursion globe-trotting.
<Mark> riiiiiiiiight that’s it :)
<Mark> i’m off, for a couple of years
<Mark> so, thanks for the great time folks
<Mark> hope to see you all again when i get back in a few years
<Mark> if everything goes according to plan i’ll be gone for two years
[..]
<Mark> first in australia for a year, then 6 months new zealand, then to indonesia or china
<Mark> at least that’s the plan
We all wish Mark the best of luck around the world, with any luck, he’ll be back from time to time to report in.
5 CommentsSome days ago I stumbled upon openttd wikis page about Railyway Designs and I saw the Cyclotron created by Pitt2. Those high speed injectors are not too new and we experimented with them a lot. Though we don’t use them in most cases, because they are difficult to build, depending on the properties of trains and such. Its just too much work for too less effect and pre-accelerated joiners are the better choice. Though I had a look at the construction and checked how it worked. A little footnote about a fixed bug made me curious, but then I understood that it fixes the issue which occurs if a train wants to join another track but in the same moment the signal turns red and the train stops blocking a complete line. Therefor we have the overtaking lanes in most SML constructions. We all like cool words for cool constructions, here they are. Fail-safe Joiners:

Hello everybody,
I just checked the Public Server Archive today and recognised we didn’t add any games of 2009 to our Hall of Fame.
If you have any proposals please leave a comment or use the Voting Page.
I hope we can make out the best games in 2009 soon.
7 CommentsThis is about efficiency and dealing with OpenTTD quirks, about achieving maximum throughput with minimal line width, about optimization and simple yet effective #openttdcoop style magic… basically, it’s about things I like and which make me come back to this game over and over again ;o)
SRNW may be nice to a certain capacity but once productions get high you’ll find that the networks become very hard to manage. In this article I’ll introduce a new type of SRNW; Selfregulating terminals fed by selfregulating subnetworks, this approach completely renders the dummy trains obsolete and makes it much easier to deal with big primary industries.
No commentsWe just moved the DevZone to a new server and therefor needed to change the IP address, specially the guys with SSH access might get some Fingerprint and new hosts error. Please note the new Fingerprint from http://openttdcoop.googlepages.com.
Report issues here or at #openttdcoop(.devzone)

We wish you a Merry Christmas and a Happy New Year. Enjoy your holidays and of course we hope all the wishes you have will be fulfilled.
5 Comments
Tue, 09 Feb 2010 at 00:17:30 CET
Congrats for these great five years
I’m not an online player or community participant, but a devoted reader of the blog and Wiki. Those great building concepts you brought to the game, and the incredible work of the OpenTTD team, kept alive my interest for this little game I’ve been playing since I were at high school… and that was like 15 years ago!!
Just wanted to say thanks
Keep this great work!